JILIWIN Hit frequency Explained — How Often a Game Pays Anything
Hit frequency (also called hit rate): The fraction of spins that pay something, however little, no matter the amount returned overall.
- Term
- Hit frequency
- Short for
- also called hit rate
- Set by
- A game studio, by way of the paytable and reel maths
- Where you meet it
- The info panels and spec sheets a studio provides, less often published than RTP
- Not the same as
- Some comparison tables mash the three into a single 'how good is this game' impression, when hit frequency is really separate from RTP and volatility. Hit frequency, volatility and the third figure do not move together; a game might be frequent and calm, frequent and swingy, or another mix, and you need every number.
Hit frequency is used on most pages with the assumption that readers know it already. This one does not.
Hit frequency (also called hit rate) — The fraction of spins that pay something, however little, no matter the amount returned overall.
What Hit frequency actually means
| Field | Value |
|---|---|
| Term | Hit frequency |
| Written out | also called hit rate |
| In one line | The fraction of spins that pay something, however little, no matter the amount returned overall. |
| Fixed by | A game studio, by way of the paytable and reel maths |
| Where you meet it | The info panels and spec sheets a studio provides, less often published than RTP |
A simple tally gives you hit frequency: the fraction of all spins that land any payout at all, even a sub-stake one. It sits alongside RTP and volatility as a product of the game’s paytable and reel maths, and it answers a different question from each. RTP describes the long-run total returned, volatility describes its distribution across frequent-small and rare-large wins, and hit frequency describes only how often the reels land on a winning combination of any kind.
Using it in practice
How a session feels depends partly on hit frequency: a low one produces longer visible dry spells than the RTP alone would lead you to expect, even if the long-run maths is unremarkable. A studio that publishes hit frequency with RTP lets you read the two together, which says far more about the feel of a session than either number alone. Placed next to volatility explained, it is easier to grasp, because the two commonly show up in one group of terms.
Across this site, game pages rely on terms like Hit frequency all the way through, and if a studio publishes no figure for one of them, the page states this plainly instead of copying a number from a comparison site. Because of that, a few of the spec tables here have gaps in them.
A worked example
A stated 25% hit frequency means that, averaged over a large sample, about one spin in four returns something and the other three do not. Over 400 spins you would see about 100 wins, and if the game’s RTP and volatility are both moderate, most of them probably fall below the stake. Nothing in that figure says whether those 100 wins come to more or less than the amount staked, which is the question RTP answers.
The common misreading
Many take a high hit frequency to mean a game pays out more or is ‘looser’. It does not follow. Because most of the hits are smaller than the stake, a game that hits on 40% of spins can return only 90% overall; another that hits on 15% of spins can return 97% by paying well on a hit. Two separate settings control how often wins come and how big the total return is.
Some comparison tables mash the three into a single ‘how good is this game’ impression, when hit frequency is really separate from RTP and volatility. Hit frequency, volatility and the third figure do not move together; a game might be frequent and calm, frequent and swingy, or another mix, and you need every number.
Checking Hit frequency at JILIWIN
- Open a game at JILIWIN and find its info or help screen.
- Spot Hit frequency there and read it according to the definition above.
- Compare it with the same entry on another title before you pick one to play at JILIWIN.
- Write your stake and your stop point down before the first round at JILIWIN.
Related terms defined here
FAQ
What are the common misunderstandings about Hit frequency?
Many take a high hit frequency to mean a game pays out more or is 'looser'. It does not follow. Because most of the hits are smaller than the stake, a game that hits on 40% of spins can return only 90% overall; another that hits on 15% of spins can return 97% by paying well on a hit. Two separate settings control how often wins come and how big the total return is.
When it comes to choosing a game, how can I put Hit frequency to use?
How a session feels depends partly on hit frequency: a low one produces longer visible dry spells than the RTP alone would lead you to expect, even if the long-run maths is unremarkable. A studio that publishes hit frequency with RTP lets you read the two together, which says far more about the feel of a session than either number alone.
Can a casino modify Hit frequency?
Not on this site's evidence. The studio, not the operator, holds whatever value stands behind hit frequency when the game's own mathematics sets it, and outsiders have no means of confirming a value the studio leaves unpublished.